There’s a ton of marbles to gather, and many are expertly hidden, so there’s plenty of reason to keep replaying stages. Marbles are awarded for completing sets of levels, for getting silver times, for getting gold times, and for exploring each level thoroughly enough to collect its hidden treasure. Marble It Up! uses its marbles to reward players for their performance. In past games, all marbles were just available from the start, and one could just choose the design they fancied most. The point of all this being that there’s quite a lot of potential for creative level design here, and they’re even making use of it.Īnother improvement is the presence of hidden marbles in most stages. Smooth transitions in gravity orientation are new too. Large and bumpy surfaces were never present in either of the original games, no were there many (if any) levels based around large curves. It’s even made and maintained by several members of the team behind the original games! Also, the name is something of a cheeky reference to the originals, as one of the levels was named “Marble It Up.”Įverything that was great about the Marble Blast games is present here in Marble It Up! along with many new innovations made possible by current technologies. It’s got the same physics, the same overall aesthetic, and it even has those wonderfully-tacky basic assets one would expect to see from a 2006-era game. That’s right, Marble Blast is alive and well after all! It’s just living as Marble It Up! now.
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